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The following attributes affect you perform in the Matrix; they control the power of your abilities, your success in combat, and other activities. You can view the current values for them in your Status window on the Bonuses tab.

Many abilities and most weapons and clothing provide upgrades your attributes, either in the form of point or percentage direct upgrades, or as percentage bonuses (a bonus increases the effect of any direct upgrades for the attribute). For instance, if you had several items that gave you a total direct upgrade of 50 points of Ballistic Defense and others that gave you a bonus to it of 10%, your aggregate Ballistic Defense upgrade would be 55).

AccuracyEdit

affects how easy it is for you to to hit an opponent with any form of attack (close combat and free attack)

Ballistic AccuracyEdit

affects how easy it is for you to to hit an opponent with a firearm (close combat and free attack)

Ballistic DamageEdit

affects the damage you do with a firearm (close combat and free attack)

Ballistic Defense Edit

affects how well you defend against firearm attacks (close combat and free attack)

Ballistic Damage ResistanceEdit

affects how much of the potential damage of a firearm you actually take (close combat and free attack)

Blind DurationEdit

affects how long your opponent stays blinded

Buff Area RadiusEdit

determines the range of your area buffs

Combat EvasionEdit

affects how long your evade shield holds

Concealment DetectionEdit

affects how well you see stealthed enemies

ConcentrationEdit

affects whether your abilities are interrupted by damage

Confuse DurationEdit

affects how long your opponent stays confused

Contested WithdrawEdit

affects your success when trying to withdraw from close combat

Damage PercentEdit

affects the amount of damage you do while attacking

Debuff Area Radius Edit

determines the range of your area debuffs

DefenseEdit

affects how well you defend against all forms of attack (close combat and free attack)

DeterminationEdit

affects how long you suffer from negative effects

Disguise DurationEdit

affects how long your disguise lasts

Enrage DurationEdit

affects how long your opponent stays enraged

Force CombatEdit

affects how quickly you can beat down an opponents evade shield

Heal DamageEdit

affects how strong your heals are

Health Regen RateEdit

affects how quickly your health recovers from damage

Health Sitting Regen RateEdit

affects how quickly your health recovers while sitting

Health Standing Regen RateEdit

affects how quickly your health recovers while standing

InitiativeEdit

affects the accuracy of all abilities in close combat

Inner Strength Cost ModifierEdit

affects the power of abilities that reduce the inner strength cost of using other abilities

Inner Strength Cost ReductionEdit

affects the inner strength cost of using abilities

Inner Strength Regen RateEdit

affects how quickly your inner strength recovers

Inner Strength Sitting Regen RateEdit

affects how quickly your inner strength recovers while sitting

Inner Strength Standing Regen RateEdit

affects how quickly your inner strength recovers while standing

Invisibility DurationEdit

affects how long you stay invisible

Invisible Movement SpeedEdit

affects how quickly you move while invisible

Maximum HealthEdit

affects the size of your health pool

Maximum Inner StrengthEdit

affects the size of your inner strength pool

Melee AccuracyEdit

affects how easy it is for you to to hit an opponent with hands and feet (close combat and free attack)

Melee DamageEdit

affects the damage you do with hands and feet (close combat and free attack)

Melee Defense Edit

affects how well you defend against melee attacks (close combat and free attack)

Melee Damage ResistanceEdit

affects how much of the potential melee damage you actually take (close combat and free attack)

Movement SpeedEdit

affects how fast you walk and run

Pacify DurationEdit

affects how long your opponent stays pacified

Powerlessness DurationEdit

affects how long your opponent stays powerless

Root DurationEdit

affects how long your opponent stays rooted

Sneak Movement SpeedEdit

affects how quickly you move while sneaking

StealthEdit

??

Stun DurationEdit

affects how long your opponent stays stunned

SweepEdit

Sweep bonuses affect how often and well your rsi willl "sweep" itself Ie: with the guardian patcher abiltiy which "perodicaly allows you to remove harmfull statuses from your rsi" -will put in ability later

Thrown AccuracyEdit

affects how easy it is for you to to hit an opponent with a knife

Thrown DamageEdit

affects the damage you do with a knife

Thrown Defense Edit

affects how well you defend against knife attacks

Thrown ResistanceEdit

affects how much of the potential knife damage you actually take

ToughnessEdit

affects how much of any potential damage you actually take

Viral AccuracyEdit

affects how easy it is for you to to hit an opponent with a virus

Viral DamageEdit

affects the damage you do with a virus

Viral Defense Edit

affects how well you defend against virus attacks

Viral ResistanceEdit

affects how much of the potential virus damage you actually take

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