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Combat styles affect the way you fight in combat (see Combat Basics) You choose one on the combat pull-downs on your hot bar; various combat abilities will move you into another style if it is loaded (for instance, Cheap Shot uses the Self Defense style and switches you to it).

Style BAcc BDam BDef MAcc MDam MDef TAcc TDam TDef VAcc VDam VDef Heal CW
Awakened +1 +0.25 +1 +1 +0.5 +1

+1

+1
+1.5
Self Defense 1 2.0 0 1 4.0 0

0

0
2
Ballistic 1.33 0.25 +1

+1

+1

+1
 ?
Handguns 1 2 8

8

8

8
11
Rifles 1 2 2

2

2

2
7
Submachine Guns 1 2 4

4

4

4
9
Melee

+1 +1.33 +0.5 +1

+1

+1
+1.25
Aikido

10 1 4.0 10

10

10
11
Karate

-2 1 4.5 -2

-2

-2
9
Kung Fu

2 11 4.0 2

2

2
7
Spy

+1 +1.5 +0.5 +1 +1.5 +0.5 +1

+1 +0.5 +1.5
Spy

0 2 2 0 2 5 0

0
8
Hacker

+1

+1

+1 +1.5 +0.5 +1 +0.5 +1.5
Hacker

0

0

0 0 4 0 4 0
Coder

+1 +1.5 +0.5 +1

+1 +1.5 +0.5 +1 +0.5 +1.5
Coder

0 0 4 0

0 0 4 0 4 0
  • The base value (BASE) in the style row is the value at level 1
  • The increment (INC) in the sub-tree row (bold) is the increase per level (so current value is BASE + INC * (LEVEL - 1)
  • These values are rough approximations based on in-game testing; developer posts indicate that the actual numbers are may not be so simple (for instance increaments may be 0.96).

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