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Any item or ability is formed from fragments[1]. The first two fragments determine the type of code being written and the remaining ones determine its specific characteristics.

Class RoutineEdit

The first fragment is a Class Routine, which forms the underlying code structure for abilities and items.

Class Routines
Fragment Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7 Bit 8
Class Routine: Ability 1
1




Class Routine: Item 1 1





Function SubroutinesEdit

The second fragment is one of a number of Function Subroutines, which specialize the generic code in the Class routine.

Function Subroutines
Fragment Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7 Bit 8
Function Subroutine: General Ability 1



1

Function Subroutine: Coder Ability 2






Function Subroutine: Hacker Ability 1




1
Function Subroutine: Operative Ability 1





1
Function Subroutine: Apparel Ability 1

1



Function Subroutine: Consumable Ability



2


Function Subroutine: Grant Ability 1


1


Function Subroutine: Tool Ability
1 1




Function Subroutine: Weapon Ability
1 1




Variable FragmentsEdit

The remaining fragments are known as Variable Fragments and are classified in three groups: Common, Uncommon, and Rare. The common and uncommon are created from bits as follows:

Common Variable FragmentsEdit

Common Variable Fragments
Fragment Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7 Bit 8
VariableFrag_C01 1 1 1




VariableFrag_C02


1

2
VariableFrag_C03




1

VariableFrag_C04




1 1
VariableFrag_C05



1 1 1
VariableFrag_C06


1 1 1

VariableFrag_C07

1 1 1


VariableFrag_C08
1 1 1



VariableFrag_C09 1 1





Fragment Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7 Bit 8
VariableFrag_C10 1 1





VariableFrag_C11 1 1





VariableFrag_C12 1 1





VariableFrag_C13 1
1 1



VariableFrag_C14
1 1 1



VariableFrag_C15

1 1 1


VariableFrag_C16

1 1
1

VariableFrag_C17



1 1 1
VariableFrag_C18



1 1

VariableFrag_C19


1 1 1

Fragment Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7 Bit 8
VariableFrag_C20

1
1 1

VariableFrag_C21
1



1
VariableFrag_C22 1




1
VariableFrag_C23




1 1
VariableFrag_C24



1
1 1
VariableFrag_C25



1
2
VariableFrag_C26




2

VariableFrag_C27


2
1

VariableFrag_C28
2
1



Uncommon Variable FragmentsEdit

Uncommon Variable Fragments
Fragment Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7 Bit 8
VariableFrag_U01 1
1
2


VariableFrag_U02


2
2

VariableFrag_U03



2
2
VariableFrag_U04




2

VariableFrag_U05

1 1

1
VariableFrag_U06
1
1 1


VariableFrag_U07
1
1
1

VariableFrag_U08 1
1
1
1

Rare Variable FragmentsEdit

The Rare Variable Fragments are discovered within the matrix. These modify the function of the Function Subroutines and are identified the same way (General, Coder, Hacker, Operative, Apparel, Consumable, Grant, Tool, and Weapon). The degree to which these fragments improve the function of the subroutines is expressed in the type, which is related to the complexity of the item or ability being made.

Interface Fragments (level 20)
Interface Dropped by Dropped in
Awakened Sisters of Fate Kaede
Clothing Brothers of Destiny Akasaka
Coder Great Wall Security Shirakaba
Runners South Vauxton
Consumable Chang Wing Kowloon
Hacker Sparks Lucero Point
Operative Crushers Gracy Heights
Silver Dragons Furihata
Tool King's Men Guiness Lake
Weapon A.S.P. Rogers Way
Silver Dragons Furihata
Sparks Lucero Point
Object Fragments (levels 21-30)
Interface Dropped by Dropped in
Awakened Jade Moons Shinjuku
Clothing Black Tigers Murasaki
Coder Disciples Manssen Park
Consumable Bathary Boys Bathary Row
Hacker Destitutes Jurong
Operative Silver Dragons Furihata
Tool Great Wall Security Shirakaba
Weapon Shurikens Ueno
Patch Fragments (levels 31-40)
Interface Dropped by Dropped in
Awakened Wharf Rats Edgewater
Clothing Suits Hampton Green
Coder Sleepers Vauxton
Consumable Bookwyrms Chelsea
Hacker Runners South Vauxton
Operative Pit Vipers Historic District
Tool Crow Bars Stamos
Weapon Daggers Maribeau
Subroutine Fragments (levels 41-50)
Interface Dropped by Dropped in
Awakened Shades Pillsen
Clothing White Security Park East
Coder Warriors Morrell
Consumable Dog Pound Lamar
Hacker Hellions Union Hill
Operative Assassins Baldwin Heights
Tool Chisels Center Park
Weapon Neighbourhood Watchers Creston Heights

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